![]() Locking them at a too high BR will lead to a nightmare difficulty experience and I'm not talking about difficulty which can be overcome by skill, but only by luck or heavy grinding. Simply locking enemies at a too low BR will lead to lack in stat growth, which will lead to a underdeveloped party later in the game. In my opinion this mod can be great, IF you know what you're doing. This playstyle leads to a high BR without developing the increased stats/skills the higher BR assumes, because the mobs are pushovers, which can be defeated within 1-2 turns, not resulting in significant stat/skill gains. This often led to frustration for players using the kill 'em all playstyle. In the unmodded game, when facing a higher than expected player BR, many enemies increase their art damage significantly and thus higher stats are needed to survive. This mod basically prevents enemies' BR from scaling according to the player's BR. TLR Rescale ModThere is a mod available, made by RebornSamurai190, which makes enemies' BRs static (fixed) according to different rulesets (curves). But PC version allowed for all 18 members to be leaders, so it's now much more work to upgrade them all.įor me, this seemed way too tedious and I was searching for ways to minimize that. The game originally, in the XBOX version, was intended to have only a few leaders, making upgrading them much less work. Even worse that in order for certain materials to be dropped, you had first to complete guild tasks to unlock those weekly and daily magazines. I always found the most annoying part of the game to be the upgrading of weapons by collecting gazillions of different materials. I clocked more than 2000 hours in this game, having done more than 25 playthroughs in all kinds of settings: Normal mode multiple times, Hard Mode multiple times, a run with Rush & Dave only, Maximum Damage run, Speed runs, runs with a lot of grinding, without any grinding, etc.ĭuring my playthroughs I gained a good deal of knowledge about this game, think that I can tell the important from the not so important, and also want to share some lesser known infos and tricks with the public (like the Lavafender grind). You can also use this guide only for the walkthrough part, just skip the Basics part and jump right to the WALKTHROUGH sections. Nothing comes for free though and if you really want to outperform you should be willing to do one stat-building session of 1-2 hours (you may call it 'grinding'!?), which will make the difference between a good and an outstanding team. Getting better weapons for the units during mostly by using weapons which are either dropped or can be bought in store, but do not have to be upgraded by hunting for componentsīy doing this and using the guidelines explained in this guide, you will develop an superb team, which can take on all the bosses with ease!Īnd all this with minimal effort needed hunting for components is absolutely optional.Unlocking all weapons in stores, including the Imperator's.Unlocking all ranks of the Chalice and Sword guild (Labyrinth guild needs too much work for too little rewards).Completing all side quests and thus unlocking the highest ranked final boss.Mostly all that is provided is the title, which is also a link to the Wikia page, as a reminder that a particular quest is due now.īut this guide will show how to achieve the following in a very effective manner: Going into details about the side quests themselves.While we will do every quest and side quest, this guide does not cover getting every guild task completed or finding every chest or secret A walkthrough in a completionists sense.Giving suggestions which units to use in order to minimize the need for upgrading weapons by hunting for materials, which is often very tedious in this game.Explaining those basics of the game which are important for a quick development of the units. ![]() Giving a brief but complete walkthrough through the main and side quests in an optimal order, regarding difficulty and development of the units.A first time player who doesn't want to do the guesswork of how to best navigate the main/side quests, how to develop the units properly and to know some easier ways to upgrade the equipment.A player who finished the first playthrough struggling and now is ready for a more powerful playthrough.
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